Wednesday, October 23, 2013
Sunday, September 15, 2013
A little more presentable!
I was fortunate enough to have Chris Legaspi, a teacher at Gnomon critique my lightning wielding character after I completed him, and using a bit of extra time and some inspiration from his comments I upgraded my previous sketch/comic style painting to be a bit more(not completely) finished painting! Anyways I hope you like the updated look.
-C
-C
Thursday, August 29, 2013
Rhabi- Spirit of Air. Complete!
I've been working this term on making more and more game characters! This one will be the counter-part of my previous character Kohlbes the engineer. This is Rhabi, the Spirit of Air. I really enjoyed designing and creating this character, he was very unique and kinda tricky to get his proportions looking right :]. Anyways here's the finished product of him. This is rendered just in the plain viewer window of Maya, nothing fancy, I'll get him into marmoset and hopefully posed soon.
For those of you who do know 3d, if you were wondering he is ~14k Tris with both weapons, with a single normal map, texture map, and specular map. a separate map for weapon/accessories I may happen to want to add in the future.
Hope you like him! I enjoyed making him, and hopefully will see him animated before too long
Until next time...
For those of you who do know 3d, if you were wondering he is ~14k Tris with both weapons, with a single normal map, texture map, and specular map. a separate map for weapon/accessories I may happen to want to add in the future.
Hope you like him! I enjoyed making him, and hopefully will see him animated before too long
Until next time...
-C
Sunday, June 16, 2013
Its Finished! :D
So, I've finished my first game character. I hope you like him. He's a fully 3d character made using Maya, Z-brush, Photoshop, Mudbox, and rendered in marmoset.
and here he is. the robotics engineer Kohlbes.
Click on the picture for full size.
-C
Wednesday, May 22, 2013
Up to date!
So, that really concludes my recap of the dead zone in my blog. I'm hopefully going to stay on top of posting now, try to keep a steady stream of at least doodles up here, and updates on my game character as it progresses. well, I hope you're enjoying my characters, art, and blog. thanks for reading(or just looking at the pictures)!
Recap- Week 2: make it purdy.
Week 2: So after blocking out an entire character and all of his pieces the first week, week 2 rolled in. assignment was high resolution, sculpt the character out in high res.
Thursday, April 4, 2013
Muh robot!
I completely forgot I hadn't posted this robot on here yet. But here he is, he is a 3d model made in Maya 2 terms ago in school. Anyways I love robots, If anyone didn't know that. So I absolutely loved making this character. I hope you guys like it as well.
-C
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